Open source and the parasite syndrome

An open-source project is both a common good and a public good. An ideal dichotomy for the presence of parasites, who want to use the technology without participating in it or attract customers by contributing to the project. However, there are ways to overcome this syndrome.

The specificities of open source projects

Open source communities should encourage software free riding. Because software is a public good, a non-contributing user does not exclude others from using the software. Therefore, it is better to have someone who uses your open source project rather than your competitor’s software. Also, a software parasite makes it more likely that other people will use your open source project (through word of mouth or other). This type of user can, therefore, have positive network effects on a project.

Non-exclusivity and non-rivalry

You might think that open source projects are public goods. Anyone can use open source software (non-exclusive), and someone who uses an open-source project does not prevent someone else from using it (non-rivalry). However, through the prism of companies, these projects are also common goods. Anyone can use open source (non-exclusive) software. Still, when an end-user becomes a customer of company A, it is unlikely that he or she will become a customer of company B (rivalry).

An external agent required

Dozens of academics argue that a foreign agent is needed to solve the parasite problem. The most common approaches are privatization and centralization. The government takes care of a common good when it is centralized, as an external agent. During the privatization of a public good, one or more members of the group receive selective benefits or exclusive rights to that common good in exchange for its continued maintenance. In this case, one or more companies act as external service providers.

Individuals do not seek their common interest

Many researches and books were written on the governance of public and common goods. Many conclude that groups do not self-organize to maintain the common goods on which they depend.

It’s all about control

The “appropriator” who refers to those who use or withdraw from a resource, For example, fishermen, irrigators, farmers, etc. – or companies that try to turn open-source software users into paying customers. It means that the shared resource must be made exclusive (to a certain extent) to encourage members to manage it. As soon as there is an incentive, those who are lessees participate.

Unlike Windows and macOS, Linux is struggling on the OS market!

Linux is the largest community project in the development world. It is used in almost all technological fields (servers, cloud, mobile, supercomputer, etc.). But it’s application can be very confusing on the PC market. Several have tried to explain this by many problems, including the lack of manufacturers offering PCs with Linux pre-installed; support for drivers and proprietary software; user interfaces that people sometimes find very basic; or the problem of ecosystem fragmentation.

Struggles on the desktop OS market

Among the big names in technology which have given their opinion on the issue, we could mention Linus Torvalds for whom, if Linux has difficulty succeeding in the desktop OS market, it is mainly because of the fragmentation of the ecosystem. Mark Shuttleworth, founder and CEO of Canonical (publisher of Ubuntu) spoke of the lack of a futuristic vision. He blames the community, which he says is trying more to do things that look like what already exists, instead of innovating (as he wanted to do with the Unity project); this leads to forks and fragmentations, which in turn will slow down the adoption of Linux on the desktop.

Successful platforms are characterized by different elements that can be easily missed by merely looking at the surface. On the developer side, for example, they have an OS that developers can use to create applications, and they offer an SDK and developer tools integrated into the operating system. There is also a need for documentation for developers, tutorials, etc. so that people can learn to develop for the platform. And once the applications are created, there must be an application store to submit them.

But developers cannot create excellent applications on their own. However, we also need designers. And designers need tools to simulate and prototype applications; user interface templates for things like layout and navigation so that each application doesn’t have to reinvent the wheel, and a graphic design language to visually adapt their application to the rest of the system. Also, it needs HMI guidelines documenting all of the above, tutorials, and other educational resources to help people learn how to design applications for the platform.

Need for a mainstream Linux distribution

On the end-user side, you need a mainstream operating system with an integrated application store, where people can get the applications created by developers. The consumer OS may be the same as the developer OS, but not necessarily (for example, this is not the case for Android or iOS). Users must also have a way to get help or support when they have problems with their system (whether it is a physical store, a helpful website, or other).

You can’t talk about a platform until you meet four essential requirements: an operating system, a developer platform, a design language, and an application store. On this basis, if we look in the world of free software, where are the platforms? The only OS that meets the four conditions in the open world is Elementary OS.

Linux? No, because Linux is a kernel, which can be used to create operating systems around which platforms can be built, as Google did with Android. But a core in itself does not meet the four conditions and is therefore not a platform.